Gamification and e-learning: Part 2

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Dungeons and Dragons: a fun theme for teaching probability

One of the fantastic things about current software development trends is the increased accessibility and variety of business models available. This movement has facilitated a fantastic DIY attitude towards game development as video game engines and development tools are becoming much more approachable and affordable. This allows individual creators to create complex products with much fewer barriers to entry, fuelling a creative, competitive and sometimes lucrative indie development scene. My previous blog post, combined with some recent tweets from classmates, reminded me of a low-fi, e-learning game prototype I put together using a program called Twine a few years ago.

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Distance, Collaboration and Teamwork

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The collaborative project has now progressed to outlining individual responsibilites and draft work. I have volunteered to do design work while others have split into writing for different tasks and editing. I have returned to Adobe InDesign and uploaded sample designs for comment. Google Drive has proven useful for organising our files but has shown some deficiencies in communication and collaboration on what I would consider a standard file format.

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Design and Online Advertising

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As part of our collaborative instructional design project, our group had to choose an app or other program to write instructions for. We had a few suggestions but it came down to a discussion between Spotify and Netflix. I voted for Netflix as it has a much more compartmentalised and clean user interface (UI) than the free version of Spotify on desktop and provided some screenshots to aid my point. Comparing the UI design of both brought the design constraints of including advertising into sharp relief. Continue reading