We recently had to record a podcast as part of my MA studies. Considering I’ve already spent a bit of time thinking about gamification I decided to delve a little deeper into the subject during the podcast and have included it here. The rest of this post discusses the trials and tribulations of the podcast recording process.
A short blog post this week. Our collaborative team project has just been submitted, so now is a good time to recap some of the lessons learned.
One of the fantastic things about current software development trends is the increased accessibility and variety of business models available. This movement has facilitated a fantastic DIY attitude towards game development as video game engines and development tools are becoming much more approachable and affordable. This allows individual creators to create complex products with much fewer barriers to entry, fuelling a creative, competitive and sometimes lucrative indie development scene. My previous blog post, combined with some recent tweets from classmates, reminded me of a low-fi, e-learning game prototype I put together using a program called Twine a few years ago.
As someone who has played many video games over the years, I am excited, and often quite scared, about the prospect of ‘gamification’. While it is a fascinating medium with unique strengths it is also open to manipulation and exploitation.