We recently had to record a podcast as part of my MA studies. Considering I’ve already spent a bit of time thinking about gamification I decided to delve a little deeper into the subject during the podcast and have included it here. The rest of this post discusses the trials and tribulations of the podcast recording process.
A short blog post this week. Our collaborative team project has just been submitted, so now is a good time to recap some of the lessons learned.
One of the fantastic things about current software development trends is the increased accessibility and variety of business models available. This movement has facilitated a fantastic DIY attitude towards game development as video game engines and development tools are becoming much more approachable and affordable. This allows individual creators to create complex products with much fewer barriers to entry, fuelling a creative, competitive and sometimes lucrative indie development scene. My previous blog post, combined with some recent tweets from classmates, reminded me of a low-fi, e-learning game prototype I put together using a program called Twine a few years ago.
As someone who has played many video games over the years, I am excited, and often quite scared, about the prospect of ‘gamification’. While it is a fascinating medium with unique strengths it is also open to manipulation and exploitation.
Looking for a recap of BETT 2017, I stumbled across The Edtech Podcast.
I am a heavy podcast listener in my personal life. Audio content delivery, whether by radio or podcasting, is a surprisingly durable medium as it allows multi-tasking media consumption with a narrower scope of production issues compared to video for instance; proven by the fact that I am listening to a podcast as I produce this blog!
The collaborative project has now progressed to outlining individual responsibilites and draft work. I have volunteered to do design work while others have split into writing for different tasks and editing. I have returned to Adobe InDesign and uploaded sample designs for comment. Google Drive has proven useful for organising our files but has shown some deficiencies in communication and collaboration on what I would consider a standard file format.
As part of our collaborative instructional design project, our group had to choose an app or other program to write instructions for. We had a few suggestions but it came down to a discussion between Spotify and Netflix. I voted for Netflix as it has a much more compartmentalised and clean user interface (UI) than the free version of Spotify on desktop and provided some screenshots to aid my point. Comparing the UI design of both brought the design constraints of including advertising into sharp relief. Continue reading
Part of my current MA studies involves working on a collaborative instructional design project with students from universities in Paris and Florida. While I quite enjoy working as part of a team, when deciding on which online collaborative tools we would use I found myself mentally retreating from using social networks. Continue reading